Marvelous Designer & Substance Painter. "NangFa" Costume Design.
Iray test rendering from Substance Designer using a simple HDRI.  The floral pattern on the apron and the diamond pattern on the scarf are GenAI images.

Iray test rendering from Substance Designer using a simple HDRI. The floral pattern on the apron and the diamond pattern on the scarf are GenAI images.

Another test rendering with a more mountainous backdrop.

Another test rendering with a more mountainous backdrop.

Testing the look against different HDRI images.

Testing the look against different HDRI images.

Marvelous Designer. Early layering of garments.

Marvelous Designer. Early layering of garments.

Marvelous Designer. Pinning a scarf and wrapping it around the character's neck was quite a challenge!

Marvelous Designer. Pinning a scarf and wrapping it around the character's neck was quite a challenge!

Marvelous Designer. Playing with some different cloth textures and colors.

Marvelous Designer. Playing with some different cloth textures and colors.

Marvelous Designer. Front view.

Marvelous Designer. Front view.

Marvelous Designer. Testing out this satin texture.  It's a bit too shiny and costume-like.

Marvelous Designer. Testing out this satin texture. It's a bit too shiny and costume-like.

MetaTailor. The garment was exported for testing inside MetaTailor, which is excellent for fitting garments created with Marvelous Designer onto any-sized bipedal character.

MetaTailor. The garment was exported for testing inside MetaTailor, which is excellent for fitting garments created with Marvelous Designer onto any-sized bipedal character.

Testing Reallusion Character Creator 4 integration with the MetaTailor plugin.  It was a quick and easy process using a single button press to round-trip between the two programs.

Testing Reallusion Character Creator 4 integration with the MetaTailor plugin. It was a quick and easy process using a single button press to round-trip between the two programs.

Marvelous Designer. I decided to make a single strap tank top.

Marvelous Designer. I decided to make a single strap tank top.

Marvelous Designer.  I added some fringing details to both ends of the scarf.  The technique was tedious as I made multiple cuts to a single triangular pattern.

Marvelous Designer. I added some fringing details to both ends of the scarf. The technique was tedious as I made multiple cuts to a single triangular pattern.

Substance Painter. The garment was brought into Substance Painter for texturing.

Substance Painter. The garment was brought into Substance Painter for texturing.

Substance Painter.  Closeup view of the texture.

Substance Painter. Closeup view of the texture.

Substance Painter. A quick test render to see the garment in natural lighting environments.

Substance Painter. A quick test render to see the garment in natural lighting environments.

Substance Painter. Exploring different color motifs for the pants.

Substance Painter. Exploring different color motifs for the pants.

Substance Painter. Back view to showcase the scarf and detailing. Also wanted to see how the apron looked.

Substance Painter. Back view to showcase the scarf and detailing. Also wanted to see how the apron looked.

Marvelous Designer & Substance Painter. "NangFa" Costume Design.

Costume Design for an Unreal Engine game in development called "CINE Game World" (www.cinegameworld.com). The character's name is NangFa which means "angel" in Thai. Religious robes worn by Buddhist monks inspired the original design of this ensemble. The garments were designed in Marvelous Designer and then taken into Substance Painter for texturing and shading. UDIM layout in Marvelous Designer aided in easy texture assignments when the models were brought into Substance Designer. The target character base models are from Epic Game's MetaHuman and Reallusion's Character Creator.

More artwork